AI Insights · Timothy · January 2022
Top 5 Tycoon Games on Android in Lebanon Q4 2021
Explore the performance of the top 5 Tycoon games on the Android platform in Lebanon during Q4 2021, including trends in weekly downloads, revenue, and active users.
Performance of Top 5 Tycoon Games on Android in Lebanon in Q4 2021
Here's a look at how the top Tycoon games performed on the Android platform in Lebanon during the fourth quarter of 2021. Data is sourced from Sensor Tower, offering more detailed insights.
Hay Day
Throughout Q4, weekly revenue for this farming game showed significant fluctuations, peaking at around $211 in early October before dropping to $23 the following week. Weekly downloads ranged from 2.7K to 5.2K, with notable increases towards the end of December. The game maintained a robust active user base, starting at approximately 60.3K and ending the quarter at around 63K.
Township
This city-building game experienced a steady revenue stream, reaching a high of $343 in late September and fluctuating throughout the quarter. Weekly downloads saw an increase from 1.3K to 3.7K in October, stabilizing around 1.9K to 3.2K towards the end of December. Active users grew from 19.6K to around 22.1K by the end of the quarter.
Farm City: Farming & Building
Weekly downloads for this game varied between 653 and 1.1K, with a slight uptick in late December. Active users increased gradually, starting at around 1.9K and reaching approximately 2.1K by the end of the quarter. The game generated minimal revenue, peaking at $9 in the final week of December.
Muscle Land - Lifting Weight
This unique tycoon game had a modest performance in terms of downloads, ranging from 346 to 1K weekly. Active users saw a decline from around 2K in late September to about 1.4K by the end of December. Revenue data was not available for this period.
Adventure Miner
Adventure Miner showed a downward trend in weekly downloads, starting at 1.2K in late September and dropping to around 253 by the end of December. Active users followed a similar trend, decreasing from approximately 1.9K to 1.4K. Revenue for this game was minimal, peaking at $4 in early November.
For more detailed insights and data, visit Sensor Tower.